sdl_sound

Library to decode several popular sound file formats

https://icculus.org/SDL_sound/

/api/formula/sdl_sound.json (JSON API)

Formula code on GitHub

Current versions:

stable 1.0.3
head ⚡️ HEAD
bottle 🍾 high_sierra, sierra, el_capitan, yosemite

Revision: 1

Options:

--with-flac Build with flac support
--with-libmikmod Build with libmikmod support
--with-speex Build with speex support
--with-physfs Build with physfs support

Depends on:

libogg 1.3.3 Ogg Bitstream Library
libvorbis 1.3.6 Vorbis General Audio Compression Codec
sdl 1.2.15 Low-level access to audio, keyboard, mouse, joystick and graphics

Depends on optionally:

flac 1.3.2 Free lossless audio codec
libmikmod 3.3.11.1 Portable sound library
speex 1.2.0 Audio codec designed for speech
physfs 3.0.1 Library to provide abstract access to various archives

Depends on when building from source:

pkg-config 0.29.2 Manage compile and link flags for libraries

Analytics:

Installs (30 days)
sdl_sound 207
Installs on Request (30 days)
sdl_sound 18
Build Errors (30 days)
sdl_sound 1
sdl_sound --with-flac 1
sdl_sound --with-flac --with-libmikmod --with-speex 1
sdl_sound --with-flac --with-libmikmod --with-speex --with-physfs 1
Installs (90 days)
sdl_sound 667
Installs on Request (90 days)
sdl_sound 70
Installs (365 days)
sdl_sound 3,660
sdl_sound --with-libogg --with-libvorbis 44
sdl_sound --with-flac --with-libmikmod --with-speex --with-physfs 19
Installs on Request (365 days)
sdl_sound 438
sdl_sound --with-flac --with-libmikmod --with-speex --with-physfs 15
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